Dual Destiny Exotic Mission

The Final Shape
✦ 1980+ Power required
Dual Destiny Exotic Mission
272 completed
$25
41 reviews
 
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Rewards

Exotic Class Item with random exotic perks!

Stoicism (Titan)

Column one

  • Spirit of the Assassin (Finishers and powered melee final blows grant invisibility.)
  • Spirit of Inmost Light (Using an ability empowers the other two abilities, granting them improved energy regeneration.)
  • Spirit of the Ophidian (Weapons ready very quickly.)
  • Spirit of Severance (Powered melee or finisher final blows unleash a damaging explosion.)
  • Spirit of Hoarfrost (Your barricade becomes a wall of stasis crystals that slows nearby targets when created.)
  • Spirit of The Eternal (Warrior Gain a damage bonus for weapons matching your Super's element when your super ends.)
  • Spirit of the Abeyant Improves (Drengr’s Lash. Drengr’s Lash projectiles track targets more aggressively and travel further.)
  • Spirit of the Bear (Move faster while guarding with the Unbreakable shield. Damage blocked with unbreakable is converted to super energy.)

Column two

  • Spirit of the Star-Eater (While your super energy is full, picking up an orb of power overcharges your super, granting it bonus damage.)
  • Spirit of Synthoceps (Improved melee damage when you're surrounded.)
  • Spirit of Verity (Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus.)
  • Spirit of Contact (Damaging a target with a powered melee causes all nearby enemies to suffer lightning strikes and become jolted.)
  • Spirit of Scars (Final blows with weapons that have a damage type matching your super's element create a burst of healing around you that grants allies restoration.)
  • Spirit of the Horn (Your barricade unleashes a blast of solar energy that scorches targets.)
  • Spirit of Alpha Lupi (Generates a healing pulse when barricade is activated.)
  • Spirit of the Armamentarium (Gain an additional grenade charge.)

Essentialism (Hunter)

Column one

  • Spirit of the Assassin (Finishers and powered melee final blows grant invisibility.)
  • Spirit of Inmost Light (Using an ability empowers the other two abilities, granting them improved energy regeneration.)
  • Spirit of the Ophidian (Weapons ready very quickly.)
  • Spirit of the Dragon (Using your class ability reloads all weapons and increases weapon handling speeds for a brief time.)
  • Spirit of Galanor (Hits and final blows with your super will return super energy after it ends.)
  • Spirit of the Foetracer (Damaging a powerful combatant or guardian with an ability grants you a temporary damage bonus for weapons matching that ability's element.)
  • Spirit of Caliban (Powered melee final blows trigger an ignition.)
  • Spirit of Renewal (Allies inside the Duskfield take reduced damage, and targets inside the area deal reduced damage.)

Column two

  • Spirit of the Star-Eater (While your super energy is full, picking up an orb of power overcharges your super, granting it bonus damage.)
  • Spirit of Synthoceps (Improved melee damage when you're surrounded.)
  • Spirit of Verity (Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus.)
  • Spirit of the Cyrtarachne (Gain Woven Mail when you use your grenade.)
  • Spirit of the Gyrfalcon (Your void weapons gain Volatile Rounds after you emerge from being invisible.)
  • Spirit of the Liar (Dealing damage with a powered melee or being hit by a melee attack will allow you to follow up with an extremely powerful melee counterpunch.)
  • Spirit of the Wormhusk (Dodging gives a small health and shield bump.)
  • Spirit of the Coyote (Gain an additional class ability charge.)

Solipsism (Warlock)

Column one

  • Spirit of the Assassin (Finishers and powered melee final blows grant invisibility.)
  • Spirit of Inmost Light (Using an ability empowers the other two abilities, granting them improved energy regeneration.)
  • Spirit of the Ophidian (Weapons ready very quickly.)
  • Spirit of the Stag (Your rift provides damage reduction to allied guardians standing in it.)
  • Spirit of the Filaments (Casting an empowering rift will grant you Devour.)
  • Spirit of the Necrotic (Damaging combatants with your melee poisons them. Defeating a poisoned enemy spreads the condition.)
  • Spirit of Osmiomancy (Your grenades recharge quicker on hits. The seeker spawned from Coldsnap grenades travels further.)
  • Spirit of Apotheeosis (Temporarily gain greatly increased melee and grenade regen after your super ends.)

Column two

  • Spirit of the Star-Eater (While your super energy is full, picking up an orb of power overcharges your super, granting it bonus damage.)
  • Spirit of Synthoceps (Improved melee damage when you're surrounded.)
  • Spirit of Verity (Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus.)
  • Spirit of Vesper (Rifts periodically release arc shockwaves.)
  • Spirit of Harmony (Final blows with weapons that have a damage type matching your super's element grant you super energy.)
  • Spirit of Starfire (Grenades recharge from empowered weapon damage, with empowered weapon final blows granting more energy.)
  • Spirit of the Swarm (Destroying a Tangle spawns Threadlings.)
  • Spirit of the Claw (Gain an additional melee charge.)
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How does the service work

  • Once you place your order, you will be redirected to your personal Service Dashboard and receive a notification link to your email
  • Your CarryAssistant chatbot will assign an available booster who suits best for your order within minutes, literally
  • Booster will join your Dashboard chat and from now on you are in safe hands
  • No waiting and unnecessary chatting with managers, unless you have any questions
  • When the order will be finished, you CarryAssistant will notify you immediately via your Dashboard and an email
  • If you choose Self-Play option, your booster will plan the service according to your time schedule
  • We don’t use any programs or cheats during boosts. All services are done by hands

Requirements

The Final Shape Campaign completion.

1990+ Power Level. If your character has a lower Power Level please use our fast Power Leveling service


If you have questions

Feel free to ask any questions in our chat. We are glad to help you, and our Squad will always find you the best service and the deadliest gun for your Guardian!

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