Raid Run

Rewards
Raid Run puts one or two CarrySquad Raiders in your squad for the number of raids you choose, on the map you choose. You play your own Raider from start to finish, and we never log in to your account. CarrySquad guarantees the run itself: our players deploy with you, fight the raid at your side and head for the exit with you. A run counts once you extract. If you are knocked out and the raid is lost, we play that run again at no extra cost. Loot found Topside is random, and what you bring home is what you picked up yourself.
- Main service target: the selected number of raids on your chosen map, each played from deployment to your extraction with our Raiders in your squad.
- Squad size: an ARC Raiders squad holds up to 3 players. Pick one of our Raiders for a duo, or two for a full trio with you as the third.
- Map conditions: a Standard run is played in whatever session your map has live. The Major condition option covers Night Raid, Hidden Bunker, Locked Gate and Frigate. Embark applies map conditions only at times, so we book that run for a window when your condition is up.
- Loot rule: our players do not drop, trade or hand you items or Coins. Embark's rules prohibit trading in-game items for anything of value, so every item you extract is one you looted on the run.
- Planning rule: give us a goal for each run in the dashboard chat: a quest objective, a Trials challenge, a blueprint hunt, a boss area or simply getting out with a full pack. We plan the route and the extract around it.
| Map | What Embark describes there | Conditions named in Embark patch notes | How it fits a run |
|---|---|---|---|
| Dam Battlegrounds | Forests, swamps, old research centers and apartment buildings. Embark's first map for new Raiders. | Standard sessions and minor conditions | Good first runs and early quests. Standard price. |
| Buried City | A pre-collapse city under sand dunes, with the Hospital, the Mall and old town squares. | Night Raid, Hurricane, Bird City, Frigate | Standard, or Major condition for Night Raid and Frigate. |
| Spaceport | A derelict launch facility full of old technology, with the Launch Towers and industrial areas. | Hidden Bunker, Launch Tower Loot, Frigate | Standard, or Major condition for Hidden Bunker and Frigate. |
| The Blue Gate | High in the mountains: open ground, small towns, tunnels and underground complexes. | Locked Gate, Hurricane, Frigate | Standard, or Major condition for Locked Gate and Frigate. |
| Stella Montis | A secluded research facility in the mountains, from the Train Station to the Seed Vault. | Day and night time-of-day scenarios | Standard price. |
| Riven Tides | An abandoned shoreline, an Exodus port and the Panorama Azzurro hotel. | Beachcombing (minor, Riven Tides only) | Standard price. |
| Pendola Pass | The Frozen Trail map: an old Italian village and Exodus transport hub, with the Fallen Emperor dominating the map. | Several weather scenarios; Embark warns of flash freezes | Standard price. Tell us if your goal is the Fallen Emperor. |
Need a squadmate for a whole evening rather than a set number of raids? Use Rent a Raider. If you need three stars on a weekly challenge guaranteed, order Trials.
Description
ARC Raiders Raid Run Carry Service
ARC Raiders is a PvPvE extraction game. Every trip Topside is a bet between ARC machines, other Raiders and the way back out, and Embark puts the stakes plainly: come back with your pack full, or pass out on the surface and return empty-handed. Raid Run is for players who want that raid played with a squad that knows the map, without handing over their account.
You choose the map, the number of raids and whether one or two of our Raiders join you. Our players deploy in your squad, cover you against ARC and hostile Raiders, call routes and extraction points and keep the run pointed at the goal you set. You keep the controls and your login. Every run is played by hand, with no bots, cheats or third-party tools.
The order covers seven maps: Dam Battlegrounds, Buried City, Spaceport, The Blue Gate, Stella Montis, Riven Tides and Pendola Pass, the snow map Embark added with Frozen Trail on October 8, 2026. Frozen Trail also brought the Frigate, one of ARC's largest vessels, as a map condition. Night Raid, Hidden Bunker, Locked Gate and Frigate are major conditions that Embark says are designed with higher tension in mind, so they have their own option.
What You Can Order
| Buyer goal | Best option path | Why it matters |
|---|---|---|
| Learn a map with people who know it | 1 to 3 Standard runs on that map, 1 Raider | You fight every encounter yourself and see the routes and extracts in practice. |
| Finish a quest or Trials objective on a set map | Standard runs on the map the objective needs | Name the objective before the run and we route to it. Three stars on a weekly challenge are guaranteed only on the Trials card. |
| Night Raid, Hidden Bunker, Locked Gate or Frigate | Major condition option on a map where it runs | These sessions are built for higher tension and appear only at times. We book the run for when your condition is live. |
| You play solo but want a full squad | 2 Raiders (full trio) | A squad holds 3 players. With two of ours you never deploy short-handed. |
| A long session with a loose goal | Rent a Raider | You pay by the hour instead of by the raid. |
Reward Details
The table shows what each run guarantees and what stays down to the game.
| What | Type | Where it comes from | How it fits this product |
|---|---|---|---|
| Raid runs to extraction | Service unit | Our Raiders in your squad | Guaranteed: the number of runs you select. A run you do not extract from is replayed. |
| Loot, materials and blueprints | Topside loot | Containers, ARC and other Raiders during the run | Not guaranteed. Drops are random; what you extract stays on your account. |
| Quest and Trials progress | Your progression | Objectives you complete during the run | Counts when you complete it in the run. A fixed result is sold on Quests and Trials. |
| XP | Raider progression | Playing the raid | Earned by you as you play. A target level is sold as Leveling. |
| Items or Coins from our players | None | Not part of the order | We never drop, trade or give items. Everything you extract, you looted. |
Important Reward Rules
- A run counts when you extract. If you are knocked out and the raid is lost, we play that run again at no extra cost.
- Lost gear is not replaced. What you carry Topside is your own loadout. If it is lost on a failed run, we replay the run but do not give you items.
- Other Raiders are part of every raid. We fight to get you out, but we cannot decide how other squads play or what they carry.
- Major conditions follow Embark's schedule. We play that run when your chosen condition is live on your map.
- The map must be open on your account. Check it on your map selection screen before you order.
If you need a guaranteed result rather than a played raid, order it directly: Trials for three-star weekly challenges, Quests for a quest, Leveling for a target level.
FAQ
Do you need my account login?
No. You play your own Raider on your own account, and our players join your squad from theirs. Your login stays with you.
What happens if I am knocked out during a run?
A run counts only when you extract, so a lost raid is played again at no extra cost. The gear you lost on that run is not replaced.
Will your players give me loot, blueprints or Coins?
No. We do not drop, trade or give items. Embark's rules prohibit trading in-game items for anything of value, so everything you take home is loot you found on the run.
Can I pick Night Raid, Hidden Bunker, Locked Gate or Frigate?
Yes, with the Major condition option. Embark applies these conditions only at times, so we book the run for a window when your condition is live on your map.
How is a run scheduled?
After checkout you get a link to your Service Dashboard by email. Your Raider writes to you in the dashboard chat, you agree the time and the goal for each run, and then they join your squad.
How does the service work
CarrySquad’s services are designed to help players efficiently complete in-game feats, earn rewards, and progress faster without the grind. Once you place an order, you receive access to a personal Service Dashboard and a notification link via email.
A specialized coach is quickly assigned to your order and communicates directly with you through the dashboard chat. Your coach will play alongside you in your squad, helping you achieve your requested objectives while sharing professional tactics and insights. All sessions are completed 100% by hand, without any bots or cheats, and progress updates are provided in real time.
Key steps in the CarrySquad service workflow:
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Coach Matching: After ordering, you’re matched with a professional coach who joins your Dashboard chat to coordinate the session.
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Joint Execution: Your coach assists you in reaching your goals—whether it’s completing difficult feats, unlocking exclusive rewards, or reaching character, account, or activity progression goals through collaborative play.
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Flexible Scheduling: The coach coordinates with your preferred playing schedule to ensure sessions happen when it’s most convenient for you.
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Instant Notification: You’re notified immediately upon reaching your objectives through both the Dashboard and email.
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Maximum Security: Your account remains entirely in your hands. Our service is focused on safe, professional guidance, and customer support is always available for any questions.
CarrySquad services are tailored for efficient, safe, and hands-on progress—helping players clear difficult feats, earn exclusive items, and enhance their in-game reputation with professional coaching tailored to the objective you selected.
Requirements
- ARC Raiders on PC, PlayStation 5 or Xbox Series X|S
- The selected map open on your account
- You online and in the squad for every run (no account access needed)
- Your own loadout for each run
If you have questions
Feel free to ask any questions in our chat. We are glad to help you, and our Squad will always find you the best service and the deadliest gun for your Guardian!
