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Rewards

One Expedition in your order is one full Run Series in Marathon's new co-op PvE mode: three runs in a row, with the final run, the Critical Incident, survived and the rewards cashed out on your account. That is what CarrySquad guarantees. If a run in the series fails, we replay it at no extra cost. [подтвердить 9 дек вместе с ценой — правило, как у рейдов, решение 3A] What drops in the runs is up to the game, so we can't promise a specific weapon, item or Flash Boost. Bungie's rule for what you keep: Flash Boosts and other gear picked up in Expedition are sold when the Run Series is completed, while your credits and XP stay on your account.

  • Main service target: the number of full Run Series you pick in the calculator, each one three runs long and ending in the Critical Incident.
  • Zones: every run can be played on Perimeter, Night Marsh, Outpost or Cryo Archive, out of the zones your Runner Level has unlocked. Want a specific route? Tell your coach in the Dashboard chat.
  • Critical Incident: the final run, where tougher activities open up: Upper Complex in Night Marsh, Pinwheel on Outpost or the new Tick Queen fight on Perimeter. [проверить 8 дек: уровни сложности Critical Incident — если есть, вынести выбор в калькулятор, см. §A]
  • Your build: our players loot and stack Flash Boosts run over run to power up the build, the way Bungie designed the mode.
  • What stays with you: credits and XP. Credits buy gear for your next Extraction run; XP goes into your Cradle.
RewardTypeHow it fits this product
Full Run SeriesThree runs + Critical IncidentGuaranteed: each series in your order survived and cashed out on your account.
CreditsCurrencyKept on your account after the series. The amount depends on the runs and the difficulty.
XPProgressionKept on your account; put it to use in your Cradle.
Flash BoostsIn-run upgradesUsed during the series to build power. Sold when the series is completed, not kept.
Weapons and items looted in the runsRun lootRNG. Used and improved during the series, sold when it is completed.
Crew Up cosmeticsEvent rewardsNot included. The Crew Up challenges are a separate order: Crew Up Event.

Want a specific Critical Incident fight? See Tick Queen Kill. Want the six Crew Up cosmetics? See Crew Up Event. Prefer extraction runs? See Perimeter Raid and Cryo Archive.

Description

Marathon Expedition Boost

Expedition is Marathon's first permanent PvE mode, added with the Symbiosis update on December 8. Bungie describes it as "a fully PvE cooperative roguelite mode with a dedicated queue across Perimeter, Night Marsh, Outpost, and Cryo Archive". No rival crews hunt you here: you play solo, duo or as a full trio, and you work together with other Runner crews.

Our team plays Expedition by hand, on your account or alongside you. We build each series around Flash Boosts, push it through the Critical Incident and cash out, so you get the credits and XP of a full Run Series without grinding the runs yourself. A failed run is replayed at no extra cost. [подтвердить 9 дек вместе с ценой — правило, как у рейдов, решение 3A]

How a Run Series works

  • Three runs, rising difficulty. Each Expedition session is a Run Series: three runs in succession, each harder than the last.
  • Runs one and two. You explore, complete contracts, loot to shape your build and sort through your first Flash Boosts.
  • The Critical Incident. The final run. The crew can raise the difficulty for better rewards and take on tougher activities: Upper Complex in Night Marsh, Pinwheel on Outpost or the Tick Queen on Perimeter.
  • Your choice of zone. Each run can be on any Expedition zone you have unlocked. Zones unlock as your Runner Level goes up.
  • Cash out or keep going. A series can be reset at any point to cash out the current rewards. A survived series can also roll into a new one.

Run Kits and Flash Boosts

  • Faction loadouts. Each faction has its own loadouts for different playstyles and weapons. Your loadout is locked for the series, but weapons and items can be looted or improved during the runs. Faction upgrades improve your starting loadout.
  • Flash Boosts. The main source of power during a series. They are looted around the zones, from tough enemies or for objectives, and stacking copies of the same Flash Boost raises its rarity and potency.
  • Priority Contracts. Bungie lets you complete Priority Contracts while in Expedition.

Crew Up and Open Play Week

From December 8, 12 PM PT, to December 22, 10 AM PT, the Crew Up event runs inside Expedition, with challenges that can't be done solo and six cosmetic rewards. During Open Play Week, December 8–15, everyone can download and play the full game without purchasing it, and players who buy Marathon afterwards keep the items and progression they unlocked.

What You Can Order

Buyer goalBest option pathWhy it matters
See the new mode through once1 Run Series in the calculatorOne full series survived and cashed out, with the credits and XP on your account.
Bank credits and XPMore Run Series in the calculatorEach completed series cashes out again. [проверить 9 дек: шкала и скидка за объём]
Want to play the runs yourselfadd Play with our teamYou play on your own account in a crew with our players.
Want the Tick Queen downTick Queen KillA kill is the guarantee there, not just a completed series.
Want the Crew Up cosmeticsCrew Up EventIts challenges need a crew of code holders, which that order brings.

Important Reward Rules

  • The guarantee is the Run Series. Not a specific weapon, item or Flash Boost from the runs.
  • Gear stays in Expedition. Flash Boosts and looted gear are sold when the series is completed. Credits and XP stay on your account.
  • One series per unit. The number in the calculator is the number of full Run Series.
  • A failed run is replayed for free. We keep going until each series in your order is done. [подтвердить 9 дек вместе с ценой — правило, как у рейдов, решение 3A]
  • Crew Up is a separate order. Expedition runs alone don't complete the Crew Up challenges.

FAQ

What is one Expedition in my order?

One full Run Series: three runs in a row on your account, ending with the Critical Incident survived and the rewards cashed out.

What do I keep after the series?

Your credits and XP. Bungie sells Flash Boosts and other gear picked up in Expedition when the Run Series is completed, so the weapons from the runs don't carry over. Use the credits to buy gear for Extraction and the XP to build up your Cradle.

Is there PvP in Expedition?

No. Expedition is fully PvE and cooperative: other Runner crews in the mode work with you, not against you.

Do I need to own Marathon?

Not during Open Play Week, December 8–15: everyone can download and play the full game without purchasing it, and if you buy Marathon afterwards, you keep the items and progression you unlocked. After December 15 you need the game.

Can I play the runs myself with your team?

Yes, with Play with our team. You sign in to your own account and play the series in a crew with our players. Without it, our player signs in to your account and plays it for you. Only one person can be signed in to an account at a time, so plan any playing time with your coach in the Dashboard chat.

Ready for the new mode? Pick the number of Run Series in the calculator and our crew takes it from there. Pairs well with Priority Contracts, which you can complete in Expedition, and Factions Leveling: faction upgrades improve your starting loadout in Expedition.

How does the service work

CarrySquad’s services are designed to help players efficiently complete in-game feats, earn rewards, and progress faster without the grind. Once you place an order, you receive access to a personal Service Dashboard and a notification link via email.

A specialized coach is quickly assigned to your order and communicates directly with you through the dashboard chat. Your coach will play alongside you in your squad, helping you achieve your requested objectives while sharing professional tactics and insights. All sessions are completed 100% by hand, without any bots or cheats, and progress updates are provided in real time.

Key steps in the CarrySquad service workflow:

  • Coach Matching: After ordering, you’re matched with a professional coach who joins your Dashboard chat to coordinate the session.

  • Joint Execution: Your coach assists you in reaching your goals—whether it’s completing difficult feats, unlocking exclusive rewards, or reaching character, account, or activity progression goals through collaborative play.

  • Flexible Scheduling: The coach coordinates with your preferred playing schedule to ensure sessions happen when it’s most convenient for you.

  • Instant Notification: You’re notified immediately upon reaching your objectives through both the Dashboard and email.

  • Maximum Security: Your account remains entirely in your hands. Our service is focused on safe, professional guidance, and customer support is always available for any questions.

CarrySquad services are tailored for efficient, safe, and hands-on progress—helping players clear difficult feats, earn exclusive items, and enhance their in-game reputation with professional coaching tailored to the objective you selected.

Requirements

  • Marathon on Steam, PlayStation 5 or Xbox Series X|S
  • The Expedition zones you want unlocked on your account (zones unlock with Runner Level) [проверить 8 дек: какие зоны открыты с начала]
  • From December 15: a Marathon license (not needed during Open Play Week, December 8–15)
  • Account access (not needed with Play with our team)

If you have questions

Feel free to ask any questions in our chat. We are glad to help you, and our Squad will always find you the best service and the deadliest gun for your Guardian!

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