Night at the Museum: Deadpool’s Ultimate Guide to Marvel Rivals Season 6
Deadpool crashes Marvel Rivals Season 6’s “Night at the Museum,” bringing a new flex-hero kit, a vertical Convoy map, and stacked limited-time events that reward aggressive, creative play all season long.
Marvel Rivals Season 6, “Night at the Museum,” is all about Deadpool’s chaotic debut, a museum-themed map, and a steady drip of limited-time events that will keep you logging in multiple times a week.

Season 6 roadmap highlights
Season 6 runs as a tightly packed four-week schedule, with content front‑loaded around Deadpool and then shifting focus to the new map and cosmetics. Key dates and additions include:
- January 16 – Season launch
- New hero: Deadpool, the game’s first triple‑role “hybrid” hero.
- New “Museum Ticket” battle pass with themed cosmetics.
- New event: Whac‑A‑Jeff, a limited-time mode with rewards tied to participation.
- Hero Proficiency System upgrade, adding deeper per-hero progression.
- New team-ups: Parker Power Up & Mr. Pool’s Interdimensional Toy Box.
- New accessories and multiple costume drops, including “Captain Pool” for Deadpool and a Cosmic Invasion collab for Spider‑Man and Venom.
- January 23 – Times Square party
- “Disco Revolution” skins for Luna Snow and Thor.
- Times Square “Disco Night” event in the hub area.
- January 30 – New map drop
- New Convoy map: Museum of Contemplation, plus a 1v1 dueling arena expansion inside Times Square, “The Clobberin’ Club.”
- New event: Flight Mode! World Tour Merch, focused on collecting event currency and cosmetics.
- “Trumps of the Grandmaster” skins for Emma Frost and Angela.
- February 2 – Late-season cosmetics
- New costumes: “Mecha Flora” Groot and “Quiet Council of Krakoa” Magneto.
Season 6 transitions into a 6.5 mid‑season update on February 13, with Elsa Bloodstone joining later in the cycle along with more events and balance changes.
New events and live content
Season 6 stacks multiple rotating events that overlap just enough to keep your quest log full without feeling overwhelming.
- Whac‑A‑Jeff (Season launch)
- Arcade-style PvE/PvP hybrid event where you “bonk” Jeff the Land Shark variants for event currency and cosmetics.
- Great for quick matches to progress the Museum Ticket pass and Deadpool proficiency while farming tokens.
- Times Square: Disco Night (from January 23)
- Turns Times Square into a neon dance floor with interactive elements and photo opportunities.
- Tied to daily and weekly challenges, usually rewarding currency, XP, and Disco Revolution cosmetics.
- Flight Mode! World Tour Merch (from January 30)
- Travel-and-merch‑themed event that has you completing objectives across multiple maps and modes.
- Often includes progression missions like “Win on Convoy maps” and “Play as featured heroes” that pair naturally with learning Museum of Contemplation and Deadpool.
- Ongoing competitive scene
- The Marvel Rivals Championship Season 6 schedule brings a fresh format aligned with the new map and balance patch, so most scrim and ranked metas will immediately revolve around Museum of Contemplation and Deadpool drafts.
New map: Museum of Contemplation
Museum of Contemplation is a Convoy‑style map that pushes coordinated team play and punishes solo heroics.
- Layout and identity
- Vertical, choke‑heavy design with layered interiors, broken sightlines, and multiple flank paths above and below the main objective routes.
- Convoy objectives force attacking teams to manage high‑ground control while escorting the payload through tight gallery spaces and open atriums.
- Who the map favors
- Area denial heroes excel at locking down museum chokepoints and stairwells with persistent damage and zoning tools.
- Mobility heroes that can double jump, climb, or teleport shine on the vertical segments, abusing unexpected angles and quick repositions.
- Solo flanks are risky; the map heavily rewards grouped pushes with layered utility and defensive cooldowns.
For Deadpool specifically, this map is tailor‑made: he leverages verticality with his double jump and can shift roles mid‑draft to plug gaps in your comp on either attack or defense.
Deadpool overview and kit
Deadpool is the first triple‑role hero in Marvel Rivals and is designed as a high‑skill, high‑creativity pick that can hard-carry in the right hands.
Roles and core mechanics
Deadpool can queue into matches in three different roles, each with its own HP and focus.
- Duelist – 275 HP
- Emphasizes burst damage, mobility, and cooldown resets to win isolated fights.
- Best when your team already has a stable frontline and support, and you’re confident mechanically.
- Strategist – 250 HP
- Trades raw damage for healing, buffs, debuffs, and broader team utility.
- Fits comps that need an off‑support who can still finish kills and enable carries.
- Vanguard – 500 HP
- Becomes a true frontline bruiser with disruption tools, shielding, and damage mitigation.
- Ideal when your team lacks a tank or needs a peel-heavy frontliner to protect squishies.
On top of role swapping, Deadpool uses a unique XP and style system that scales his abilities and ultimate as you play.
- Skill Upgrade XP bar
- Fills as you deal damage, land abilities, and perform taunts on defeated enemies.
- When full, Deadpool pulls out his “comic handbook,” letting you permanently upgrade abilities mid‑match, accentuating your chosen playstyle.
- Style-based ultimate meter
- Instead of a normal charge, his ultimate ranks up from E → D → C → B → A → S based on aggressive, accurate play.
- Higher ranks dramatically strengthen the ultimate’s effects, so staying active and hitting abilities is critical.
Movement and weapons
Deadpool’s baseline movement and weapons are the foundation of his playmaking potential.
- Double jump mobility
- Universal double jump with a short cooldown of roughly 3 seconds.
- Jumping on an enemy’s head resets the cooldown, enabling chain jumps and wild vertical jukes in duels.
- Dual weapon system
- He can freely swap between Dual Desert Eagles and Dual Katanas, typically via a stance‑swap key.
- Dual Desert Eagles
- 30 base ammo, upgradeable to 40.
- Hits charge a special explosive projectile that auto‑launches after enough shots and detonates for AoE damage.
- Dual Katanas
- Fast, close‑range melee strings aimed at shredding targets in brawls.
- Upgrades visually turn the blades gold and are expected to add damage or attack speed bonuses.
This duality allows you to poke from range, then swap to blades to finish low HP enemies or brawl on the frontline as Vanguard.
Signature abilities and ultimate
Deadpool’s ability kit leans into comedy and disruption while still offering strong mechanical payoff.
- Right-click / secondary: Head Shot
- With Desert Eagles equipped, Deadpool literally throws his own head forward as a projectile.
- The head pierces enemies outbound, hovers briefly, then boomerangs back, dealing more damage on the return.
- Upgrades add multiple stages and a final AoE explosion, turning it into a mix of poke, zoning, and visual confusion.
- Taunt interaction
- After killing an enemy, Deadpool can interact with their body to perform an over‑the‑top taunt.
- During the animation he becomes fully invulnerable and CC‑immune, and gains bonus XP toward ability upgrades.
- Ultimate: Judgement Target (style‑scaled)
- Locks onto a single enemy, spawning a mini Deadpool next to them.
- Missing abilities or making mistakes causes the target to take punishment, with repeated errors applying vulnerability‑style debuffs.
- The higher your style rank, the more devastating the ultimate’s damage and utility.
Role-specific ultimate bonuses further differentiate how you use this tool:
- Duelist ultimate
- Refreshes your cooldowns, grants self‑heals, speed, and damage buffs.
- Completing “Jackpot” conditions amplifies these bonuses, enabling snowball plays.
- Strategist ultimate
- Heals nearby allies, with Jackpot providing huge overshields to your team.
- Built for extended team fights around payloads and contest points.
- Vanguard ultimate
- Grants significant overshields to allies, and Jackpot refreshes Deadpool’s healing passive.
- Excellent for anchoring Convoy objectives and absorbing burst when your team pushes.

How to play Deadpool (practical tips)
Deadpool rewards fearless, mechanically sharp play, but you need a plan for each role, map, and phase of the match.
General playstyle fundamentals
- Lean into aggression, but not recklessness
- Your XP and style systems both scale with activity, so constant skirmishing and pokes are mandatory.
- Use taunt invulnerability after safe kills to farm XP, but avoid taunting in sight of respawning enemies or untouched threats.
- Respect your stance and cooldowns
- Start fights with pistols to build explosive rounds and style, then swap to katanas to secure kills once enemies are softened.
- Always have an escape or repositioning plan tied to your double jump cooldown and any defensive tools your current role offers.
- Prioritize ability upgrades wisely
- Early upgrades should focus on consistency tools: mobility, core damage skills like Head Shot, and survivability in your chosen role.
- Late-game upgrades can lean more into greed—higher damage, stronger ult synergies, or taunt‑based XP snowballing.
Deadpool on Museum of Contemplation
On the new map, Deadpool is one of the best heroes to abuse verticality and punish overextended players in chokepoints.
- Attack side
- Use double jumps to hop between balconies and display platforms, constantly changing sightlines while you escort the payload.
- Poke with Desert Eagles down long corridors, then drop behind tanks with katanas once your team’s utility is committed.
- Defense side
- Camp high ground above chokepoints, forcing enemies to burn cooldowns just to reach you.
- Pair with area denial and supports; as Vanguard, body‑block payloads, then use ultimate overshields to stall decisive pushes.
Role-by-role tips
- Duelist Deadpool
- Play side angles, not pure backline or pure frontline; your job is to collapse on isolated supports and squishies.
- Use Judgement Target on enemy carries; the mental pressure of “being watched” often forces misplays you can capitalize on.
- Strategist Deadpool
- Position with your core DPS, weaving in pistol poke and Head Shot zoning while pumping out heals and buffs.
- Save ultimate for major team fights on objectives; Jackpot overshields can flip lost fights if timed on enemy ult commits.
- Vanguard Deadpool
- Anchor the front line, absorbing cooldowns and shielding allies while you brawl with katanas in tight museum corridors.
- Use double jump defensively—drop off high ground to kite damage, then re‑engage once key enemy tools are down.
Season 6 of Marvel Rivals feels like the moment the game finally leans fully into its own weird, wonderful identity, and Deadpool sits right at the center of that chaos. With a dense roadmap full of rotating events, a vertical and punishing new museum map, and a hero who can flex between Duelist, Strategist, and Vanguard, this season rewards players who embrace experimentation and aren’t afraid to make bold plays. Whether you are grinding ranked, diving into Whac‑A‑Jeff for quick rewards, or theory‑crafting Deadpool builds to dominate Museum of Contemplation, Season 6 gives you reasons to log in, learn, and laugh your way through every match.