Marathon Ordnance Heist (Nov 10–24): Firestorm Locker Guide

Short answer. Ordnance Heist is live in Marathon from November 10 to November 24, 2026: hunt UESC on Perimeter for a key template, finish its objective on Dire Marsh, exfil to turn it into a key, and open a Firestorm Locker with that single key. If you want the locker opened for you, our Ordnance Heist run costs $14.
Last checked: November 10, 2026.
Image: CarrySquad.

Get your Firestorm Locker opened
Ordnance Heist Event Completion for $14: one full chain to one opened Firestorm Locker, and a failed run is replayed at no extra cost. Played by hand, without any bots or cheats.
Image: Bungie.
When does Ordnance Heist run
Bungie's Marathon Update 1.1.9.7 notes say it plainly: "Ordnance Heist is back! The event will be available from November 10 - November 24." The earlier 1.1.9.2 notes from October listed November 23 as the last day, so if you saw the 23rd somewhere, the newer notes moved it by a day.
Bungie gives dates, not hours, for this run. As of November 10, Bungie had not posted an end time. For reference, the first Ordnance Heist in August ran from August 18 at 10 AM PT to September 1 at 10 AM PT. Plan to finish your locker before the last day rather than on it.
- Ordnance Heist. November 10 – November 24, 2026.
- Sponsored Survival: Perimeter. All week, until November 17.
- Sponsored Night Marsh. The weekend starting Thursday, November 12.
Both sponsored modes come from the same 1.1.9.7 notes, and both zones are part of the heist chain below.
How the hunt works
Bungie describes Ordnance Heist as "a new PvPvE experience built around a multi-run chase across different Zones." You will not finish it in one raid. Each step happens in a different place, and each step only counts once you exfil:
- Hunt UESC on Perimeter. UESC kills earn UESC Manifests and key templates. Bungie's rule of thumb: the tougher the foe, the better your odds of a template. Make it to exfil, or you lose what you found.
- Finish the template objective on Dire Marsh. Every key template carries an embedded objective. Complete it on Dire Marsh, Day or Night.
- Exfil with the finished template. That converts it into a Firestorm Locker key.
- Open a Firestorm Locker. Lockers sit on Perimeter, Dire Marsh and Outpost. Inside: the Firestorm and, in Bungie's words, "a haul of valuable loot."
You are not the only crew with a key. Bungie warns that other Runners will be hunting the same locker, and that negotiating with them "may, of course, involve significantly more gunfire than the word usually suggests." Expect a fight at the locker, especially late in the event.
What changed for November
In August, three Firestorm Locker keys were "the magic number." The November rules, listed in 1.1.9.7, cut the chain down hard:
- Keys. A Firestorm key template grants 1 key on completion, and a Firestorm arms locker needs only 1 key to open.
- Supply Drops. The Firestorm has a 15% chance to drop from supply drops before and during the event, and 30% after it.
- Sponsored kits. In both the MIDA and Traxus Armories, the Deluxe sponsored kit drops from 3 to 2 per week, and the Superior sponsored kit is no longer offered.
- Themed weapons. The MIDA and Traxus themed weapons drop from 2 to 1 per week, and from Superior to Deluxe rarity.
- Backpacks. The Sneak Backpack (MIDA) and Ammo Backpack (Traxus) drop from Superior to Deluxe.
- Synapse Cube. 1 in total per Armory, instead of 1 per week.
In short: one finished template now equals one opened locker, but the Armories have less to spend your Manifests on.
Key templates and UESC Manifests
UESC Manifests are the event currency. In the August announcement, Bungie said you can buy up to two key templates each day, one in the MIDA Armory and one in the Traxus Armory, and that Manifests also buy MIDA and Traxus wares such as Sponsored Kits, Implants and Weapon Chips. The same post said that exfilling while using a MIDA or Traxus Sponsored Kit grants an additional 15 UESC Manifests. The November notes list only the changes above and do not repeat these two rules.
Buying a template skips the Perimeter grind but not the Dire Marsh objective: the template still has to be completed and extracted before it becomes a key.
The Firestorm
Bungie calls the Firestorm its "first power weapon system to enter the roster." It is built on a heavily customized Hardline HPR frame with three contraband mods:
- A sniper scope that gives the precision rifle extended reach.
- A weapon chip that turns every round into an incendiary explosive that detonates on impact and generates heat against Runners.
- A custom magazine that holds six shots. There is no reload and no extra ammo.
The important rule: the Firestorm cannot be retained. If you exfil with it, the weapon converts into credits. Bungie's advice is to spend the magazine before you lose the chance, then get out with whatever you can carry. After the event, the Firestorm stays in the game as a possible drop from Supply Drops in zones that have them.
Tips for the hunt
- Target the tougher UESC on Perimeter. Bungie ties template odds to enemy toughness.
- Treat every exfil as the real checkpoint. Templates, finished templates and Manifests only count once you leave the zone alive.
- Use the Armories. If you have the Manifests, you can buy up to two key templates a day, one in each Armory.
- Spend all six shots. Saving the Firestorm gains nothing, because exfil turns it into credits.
- Do not leave it for the last day. Bungie has not given an end time, and the locker can take several runs.
Want a team on the zones themselves? See our Ordnance Heist locker run for the full chain, or browse all Marathon boosting services.
Ordnance Heist prices
Prices on our site as of November 10, 2026:
- Ordnance Heist Event Completion$14
- Perimeter Raid$9 per run
- Dire Marsh Raid$9 per run
- Cryo Archivefrom $20
- Compiler Killfrom $65
What the $14 Ordnance Heist order covers:
- Guaranteed: one full chain, finished with one opened Firestorm Locker on your account, and the Firestorm in hand for the rest of that run.
- Failed runs: if the Runner dies or the crew misses exfil, we replay that step at no extra cost.
- Up to the game (RNG): how many UESC Manifests and key templates drop, and what else the locker holds. Everything we extract stays on your account.
- Not included: Armory purchases. You spend your Manifests on a Deluxe weapon, the Synapse Cube or anything else yourself.
- One order, one locker. For another locker, order again or message us in chat.
Which option fits you
- You want the Firestorm and the locker loot. Order the Ordnance Heist Event Completion. It covers the whole chain.
- You want to play the runs yourself. Add the Play with our team option on the same page and run the chain alongside our players.
- You just need one zone done. Perimeter Raid or Dire Marsh Raid, $9 per run.
- The locker is open and you want the next goal. Cryo Archive from $20, or the Compiler kill from $65.
FAQ
When does Ordnance Heist end in Marathon?
Bungie's 1.1.9.7 notes list the event from November 10 to November 24, 2026. Bungie has not posted an end time, so finish your locker before the last day.
How many keys does a Firestorm Locker need?
One. In November a key template grants 1 key and a Firestorm arms locker opens with 1 key. In August it took three keys.
Where are the Firestorm Lockers?
On Perimeter, Dire Marsh and Outpost. Other crews hunt the same lockers, so expect a fight.
Can you keep the Firestorm?
No. If you exfil with it, it converts into credits. After the event it can still drop from Supply Drops, with a 30% chance per the November notes.
What does the $14 Ordnance Heist order include?
One full chain to one opened Firestorm Locker on your account, with the Firestorm in hand for the rest of that run. Failed runs are replayed at no extra cost. Manifests and loot stay on your account; Armory purchases are not included.
More Marathon guides: Cryo Archive guide, what the Nightfall Refresh reset and Runner Shells explained.
CarrySquad is not affiliated with Bungie. Marathon is a trademark of Bungie, Inc.

Open your Firestorm Locker before November 24
Ordnance Heist locker run for $14, or a Cryo Archive run from $20 once the heist is done.
Image: CarrySquad.